Radovar

Description:

Name: Radovar
Race: Human
Attributes: Agility d4, Smarts d10, Spirit d8, Strength d4, Vigor d8
Skills: Fighting d4, Investigation d6, Knowledge: Last War d6, Notice d6, Spellcasting (Arcane) d10, Knowledge: Arcana d8, Intimidation d8
Pace: 6, Parry: 5, Toughness: 7, Charisma: 0, Sanity: 6, Corruption: 0
Gear: Rapier d4 (Str+d4), Unarmed Strike d4 (Str), Leather Armor (+1), Potion of Healing (2 wounds), Rabbit’s Foot
Special Abilities:
•Clueless: -2 on Common Knowledge rolls
•Delusional (believes all conspiracy theories): Believes something strange
•Enemy (Konrad Eberfeld (member of the 12)): Someone is out to kill you
•Arcane Magic: Gain the Magic arcane background
•Command: Allies +1 on Spirit rolls to recover from Shaken
•Natural Leader: Share Bennies with troops
•New Power: Gain new Arcane Power
•New Power: Gain new Arcane Power
•Power Points: Gain 5 Power Points
•Power Points: Gain 5 Power Points
•Wizard: Each raise on Spellcasting roll reduces cost by 1 Power Point
•Bonus Edge: Gain one free Edge of choice
Arcane Powers:
•Blast: Targets in Medium Blast Template take 2d6 damage; Double points adds +d6 damage OR Large Burst
•Bolt: Single target takes 2d6 damage; Up to 3 bolts at separate cost; Double cost does 3d6 per bolt
•Detect/Conceal Arcana: Sense supernatural persons, objects, or effects within sight; Conceal a single supernatural target
•Dispel: Negate enemy arcane powers (at -2 if different type); No effect on innate powers
•Shape Change: Transform into a mundane animal shape

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Bio:

Radovar

Savage Ravenloft kramday